Digital Humanities Project
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The Archivist video game, with Paola Yuli, Itch.io and Steam, (forthcoming).
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The Archivist is an in-progress video game meant to explore the challenge of recovering Caribbean voices from a violent archive that has systematically silenced Caribbean people. This game follows a graduate archival researcher as she tries to uncover the histories of different enslaved individuals. Yet, as she searches the archive, she is confronted with gaps--most of the information is missing. The stakes increase when she notices her own uncommon last name among the documents and begins trying to map out her family tree. Ultimately, the player arrives at literary water worlds as a way of thinking through the archive and connecting with her Caribbean heritage. European colonization fragmented Caribbean islands and continental lands, culturally and linguistically, that were simultaneously separated by and united by bodies of water. These bodies of water are characters in many Caribbean literary works as writers have created different water worlds in the literature, and the player turns to these literary works to examine how Caribbean writers made sense of Caribbean history through the sea. The game asks players to read colonial-era documents, gathered from primary sources. The player will try (and fail) to fully recover the lives of their ancestors. The Archivist seeks to educate players on the affective experience of reading through the archive of the enslaved from the perspective of a Caribbean-descending graduate student who researches the archive while trying to recover their family history. For this presentation, we seek to present a demo of our game and discuss the inspiration for its design. Drawing on insights from game studies, Black studies, and Caribbean studies, The Archivist hopes to expand our understanding of Caribbean worldbuilding. By using digital games to mediate the experience of a Caribbean person’s confrontation with the archive, we hope to explore new affective possibilities for researchers and beyond.
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Fear of Black Europe: Race in Early Modern and Medieval Video Games, Video Essay, KULA, June 2025, https://doi.org/10.18357/kula.252
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​Video games set in or inspired by early modern or medieval Europe have historically featured almost entirely white casts of characters, a decision often defended on the grounds of historical accuracy. This video essay examines how the myth of an all-white European past emerged and how it has shaped both video game design and gaming culture more broadly. It then explores how diversity is represented in the For Honor and Chivalry series as case studies of the "historical accuracy" framing in video games. Ultimately, the essay argues that including a diverse cast of characters is not only appropriate but necessary for achieving true historical accuracy.
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Black Omniscient Technological Skepticism in Contemporary Black Literature and Music, Video Essay, Youtube, May 2023. https://www.youtube.com/watch?v=0aXtdn8ZOqI.
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A video essay exploring how Black writers acknowledge, critique, and respond to the growing import of emergent technologies in contemporary life. This video attempts to find an answer by surveying various moments of Black omniscient technological skepticism in contemporary Black literature and music.
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Race in Video Games iOS Application, Apple Appstore, May 2022.
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A free and publicly available iOS application that introduces users to the history of racial representation in video games.
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Westworld: A Climate Change Adaptation, Itch.io, May 2020.
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This free-to-play Twine game re-imagine the first seasons of the HBO science-fiction series Westworld through an ecocritical lens.
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